This game has one of the most unique art styles I've ever seen! The mix of 3D spaces and 2D sprites is so cool! Reminds me of classic DOOM, but the gameplay (especially in the big open room) is more similar to that of Ultrakill. I found myself running around and trying to survive while killing all the enemies in that room and it was very fun. Music design was also very good, I noticed a couple different music tracks but they were hard to hear sometimes over all the enemy noises, but I got used to it.
The only issues I found were that if you paused and clicked continue, it put you back at the save meaning you probably just shouldn't pause in general. Oh, and also I couldn't figure out how to heal which meant that I was trying to speedrun getting thru the big room but I kept dying and I couldn't look at the pause menu to see controls without getting reset lol. I literally finally got to the door in there and there was an enemy on the other side and he shot me and killed me before I could react xddd
This is definitely my favourite submission so far though! <3
Viewing post in FIX IT ALL jam comments
Thank you for the feedback! I'm really glad you appreciated the artistic side of the game. Unfortunately, there are quite a few issues — you're right that pausing sends you back to the menu, but clicking "Continue" loads from the last save point. Since saves happen fairly often, I didn't see it as a major problem. As for healing, it's usually located right next to the save point, with a repair icon sign nearby — but I probably should have made that more obvious so players wouldn't struggle with it. Your feedback means a lot to me, and I'll do my best to address these issues in my future projects!