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The NES aesthetic is really nice here, but the enemy placement went really bad on this, I couldn't get past the "Magma's Heart", as the first platform jump is very weird and wants the player to get stunned in a very specific timing, there is no way to just jump over the enemy there because the platform will fall before that, and if you get hit in the wrong timing, the platform will simply fall before being able to jump again, and the player simply can't attack either on that point. I only managed to get past it twice I think, but then died a bit later and got stuck on it again.

Thanks for playing! So, I noticed some people asking about the weird enemy placement, but the lava sections are puzzle-based. You can skip the enemies if you are in the right world! Tbh, that was the whole point of the enemies on the tight platforms, but it's my first time doing level design, so the cutscenes probably didn't answer the questions very well. Also, Magma's Heart is unfortunately the most bugged level. I've fixed almost everything in the new patch, I'm just waiting for the jam to end to publish it. Anyway, thanks for your comment and patience as well!