I'm glad to hear that, thank youuuu!
Ember
Creator of
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Thanks for playing, and thank you for the suggestion!
While I was developing the game, I went with a "Game Over = restart" system because the game is relatively short. It usually takes around 5–7 minutes to reach World 2, so I didn't think it would be too frustrating.
That said, I completely understand your point. Having to restart the entire game just because you're still trying to understand a new mechanic isn't a great experience. I'll definitely look into adding some kind of continue system in a future update.
(And I'm already working on adding checkpoints!)
Thanks again for the feedback, and for taking the time to play the game!
Thanks for playing! So, I noticed some people asking about the weird enemy placement, but the lava sections are puzzle-based. You can skip the enemies if you are in the right world! Tbh, that was the whole point of the enemies on the tight platforms, but it's my first time doing level design, so the cutscenes probably didn't answer the questions very well. Also, Magma's Heart is unfortunately the most bugged level. I've fixed almost everything in the new patch, I'm just waiting for the jam to end to publish it. Anyway, thanks for your comment and patience as well!
Thanks for playing! So glad you enjoyed the vibe, art, and music. Regarding the stun mechanic and enemy placement, you’re spot on those tight spots can be pretty unforgiving. I’ve decided to keep it as it is for this project, but that's great feedback for me to take into my next one! Glad to hear the extra lives helped balance things out a bit. Thanks for the kind words, I'll be sure to check out your game soon!
Man, really thanks for playing and for the gameplay! Thanks for the compliments on the aesthetics and gameplay. This is literally my second finished game, so it means a lot to me! Regarding the black rectangle transitions (the fades), I tried to go for a 'classic-modern' NES-style look, which is why some aspects are a bit smoother than they would have been on original hardware. I'm really glad you liked the soundtrack! After this jam, I’m planning an update to address some of the design hurdles, so it’ll be a bit less punishing. Again, thanks for your time and for the awesome feedback! And what about the criticism? Honestly, it's totally fair, balance is everything!
Thanks for the comment! So, I’m taking note of this criterion for more enemy variety, but for now it’s out of scope (I’m already working on something else, since this project went to a game jam). About the browser, I really DON’T KNOW what’s causing this lag. Yes, The enemies do get deleted when they die. In fact, the Windows version runs on a 2GB RAM PC without any FPS drop. I think GameMaker has issues with HTML5.
If you can, please use the Windows version.
Again, thank you for the feedback!
EDIT: I made a patch, I would appreciate it if you could take a look later to see if it solved the problem.
I saw that you mentioned in the description that this is your second jam. I’m not sure what the original idea of this project was, but I think something got lost along the way. In future projects, focus on learning about game feel and giving the player more "fairness." Your game isn’t bad, just pretty unfair, and that alone can make even the best things complicated. Anyway, good job on delivering the project! (trust me your games are going to be wonderful!)
Geral:7/10
A proposta do jogo é “ser um pong do curso” sendo assim, um "remake" do jogo, mas com elementos… uh do curso..? Enfim…
O loop em si, tem poucos problemas, a maioria você consegue evitar sem problemas (mas tem que focar em evitar) mas, cara, esse SFX não dá, tá muito bizarro!
Após alguns “boings” na mente, você começa a realmente se incomodar com isso, então acho que qualquer som menos irritante, já elevaria muitos pontos.
Algumas vezes, a bola acaba ficando presa em cima/em baixo do Player, e quando sai, ela simplesmente VOA, justamente por ficar aumentando velocidade e tals.
Além de que essa IA, é simplesmente muito lenta!
Nem burra, porquê meio que é programada pra seguir a bola e tals, mas, é bastante lenta, ajustando a velocidade, ou definindo dificuldades, ajudaria bastante a manter esse jogo bem foda.
Mas, sobre arte, não tem o que reclamar, 11/10
Onde poderia melhorar:
Sistema de dificuldade, ou aumentando a velocidade da IA.
Adicionando um “knockback” algo que tirasse um POUCO a bola das raquetes, tipo, quando acertasse, fosse um pouco para frente/atrás.
Removendo esse som maravilhoso.
Enfim, o jogo é uma cópia quase perfeita de GTA, só falta ter um inimigo marcante, o protagonista é perfeito!!!
100/10 pros personagens
7/10 pro jogo



