Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First of all, thanks for the comment! You’re the first one!

Could you please tell me about the bug that caused you to lose all your progress? Is it related to the “going back” issue mentioned below, or something else?

I plan to refine the game design choices regarding construction and production times, the unit roster, and combat mechanics in the next version of the prototype. The current build has helped identify many errors at a very early stage of development—which is a good thing. And that’s all thanks to you and other players who care.

I’ll keep working on the game, and I hope you’ll enjoy the final result!

(+1)

The right click menu issue meant I couldn't use the browser I had been using. Moving to a different browser would mean I need to restart, I think. I could probably have found the place the saves are if I really dug for it, but I'm not familiar enough that it's trivial for me or invested enough to spend time on it.
For my own browser game project the plan is. Instead of a button you can press to delete your save or back it up or whatever, there's a path you can copy and open to find where the save is supposed to be. That was very easy to do in Godot (but isn't tested in browser yet). Not sure if it'll be as easy in your engine.

Hi.

I get what you mean. Actually, the current version of the prototype doesn’t have a save feature. At such an early stage of development, data structures change too frequently, and the vast majority of players spend no more than a single five-minute session in the game. I made a conscious decision to hold off on saves until things stabilize.

But isn’t the save data stored in the browser’s storage—both in Godot specifically and in web games in general? I don’t understand how you can copy the path. Could you explain in more detail?

(1 edit)

Tested now. You're right that it's a little more complicated than I hoped it would be.
When I was playing it locally, it worked flawlessly. Now that it's uploaded to browser, it shows
/userfs/godot/app_userdata/Companhita

And I think I need to replace /userfs/ with something that's different per platform (https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html). But the game is aware what platform it's on, so that should be doable.
Just replacing it with %APPDATA% seems to work on windows at least. It automatically finds the right folder.