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Hi.

I get what you mean. Actually, the current version of the prototype doesn’t have a save feature. At such an early stage of development, data structures change too frequently, and the vast majority of players spend no more than a single five-minute session in the game. I made a conscious decision to hold off on saves until things stabilize.

But isn’t the save data stored in the browser’s storage—both in Godot specifically and in web games in general? I don’t understand how you can copy the path. Could you explain in more detail?

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Tested now. You're right that it's a little more complicated than I hoped it would be.
When I was playing it locally, it worked flawlessly. Now that it's uploaded to browser, it shows
/userfs/godot/app_userdata/Companhita

And I think I need to replace /userfs/ with something that's different per platform (https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html). But the game is aware what platform it's on, so that should be doable.
Just replacing it with %APPDATA% seems to work on windows at least. It automatically finds the right folder.