Hi.
I get what you mean. Actually, the current version of the prototype doesn’t have a save feature. At such an early stage of development, data structures change too frequently, and the vast majority of players spend no more than a single five-minute session in the game. I made a conscious decision to hold off on saves until things stabilize.
But isn’t the save data stored in the browser’s storage—both in Godot specifically and in web games in general? I don’t understand how you can copy the path. Could you explain in more detail?