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(+1)

Thank you so much.

I'm glad you took the time to notice that the colour order got gradually harder.

I'm going to keep working on it and change and add a lot of things, but this was more of a proof of concept kind of thing, keeping the scope down so I could have some sort of playable game finished in time.

I'll be addressing the colour swap controls to switch to next or previous. I also want to add multiple levels, bosses, etc.

I'm thinking I might focus more on the combat, with the streak system probably moving to more of a background feature.

Appreciate the feedback and the follow.

(+1)

im excited to see where it goes! im sad that the streak system will be moving to more of a background feature because i personally really like the reward of getting a higher score from playing with precision. But i ultimately trust your judgement :)

The streak system won't be changing all that much, as I think some people will like the competitive element, especially once a leaderboard is added.

I just think the game would be better overall if the main focus was on the combat itself, so it appeals to people that just want to have a good time and who aren't necessarily bothered about scores.

This is going off the other comments I got on here, as the scoring system apparently missed the mark with some people. Although one person basically said they knew how the game should be played, but played it wrong anyway, so I'm not really sure what to make of that. 😂