im excited to see where it goes! im sad that the streak system will be moving to more of a background feature because i personally really like the reward of getting a higher score from playing with precision. But i ultimately trust your judgement :)
HEKMIN
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Loved it! i love the fact that you have to collect (or accumulate) a bunch of stuff to get upgrades i thought that was a neat touch. As other people have said though the moving and shooting felt a little weird, and it felt like the electric stun gun never procced even though i was mainly using that one. good on you for using 8 sprites for the movement though!!
Well done!!
Thanks for playing our game! Yeah i agree i love the art and the music very thankful for the two who did those (ssymboint has done the music in all my games btw... :p).
Yeah those two issues i found like right at the end of development when our game finally reached a playable state but didnt have time to fix them unfortunately :(
Thanks for your feedback!
This is such a cool game!!! im really into the colour switching mechanic it just felt slightly weird to have to click twice to switch to a specific colour sometimes, but i could tell you thought about that with some of the later encounters having the pattern of double clicking for every enemy. I do still think it would be nicer if you could pick exactly what colour you wanted though, maybe number keys? or an inventory wheel kinda thing? Overall though i loved the core loop and the music!!
Such a cool idea! I think it fits the theme very well and its got such an interesting main mechanic and core loop that i feel like i havent seen like anywhere else. Some of the objects were slightly difficult to tell apart (especially when panicking haha) but mostly just inbetween the categories (all the food looks like food i mean). itd be cool to see some more polish when you get time!
Really fun lil game! i like the random upgrades and the combat a first felt slightly weird but i liked the mix of a little skill with a little randomness. one thing i think would be a cool addition if you ever come back to this is some stats on the side of the screen or something that show you your, damage, attack speed, etc so it was a tad easier to notice what was changing. Really well done though! i can empathize greatly with falling into the trap of doing everything last minute :p. i like the music too :).
thank you so much for such detailed feedback! i will respond to each part accordingly :)
haha im so glad it got a laugh out of you! i had so much fun making the sound effects :p. yeah I found it very difficult too, if I had an extra day or heck even an extra afternoon I would have made it slightly more forgiving by adding a damage system to the enemies attacks , but what can you do right haha.
thanks! i was trying to channel a cozy kind of home-made vibe for the parts I did, and yeah I wanted the player walk cycle to be at least a little bit animated but I have almost zero expireince with art in general let alone animation so that's something ill need to learn (...or always make sure I have artists in my team too :p)
thank you so much! as I said before the sound effects were so fun to make! I love the music too and I'm so thankful for our team member who made it he is so talented when it comes to music (and kinda everything I wont lie, he did like all of the backend multiplayer programming for one of our unreleased games we made for uni and most of us have no clue where to even start with multiplayer stuff but that's an aside)
I honestly wasn't expecting it to be as arcade-y as it is now but I'm happy with what we made. originally it was gonna have more of a story and fixed length, but half of us were sick for a not insignificant chunk of the jam so not everything came to fruition sadly :( (perhaps I was a little ambitious with what I wanted too... as I usually am...)
Thank you so much again for playing our game and the detailed feedback :)
great little platformer but as everyone is saying its too hard :( I think the difficulty could be fixed if the jump was just a little bit higher because it doesn't feel good if you only just make it to a platform and have to push to actually get on there especially in that last boss fight. while it doesn't fit the theme that well the bosses I think do fit it very well and I saw you said you focused on gameplay more than implementation of the theme and I think that paid off because you have all the core platformer vibes perfect (apart from maybe slightly too short a jump :p).
overall very well done I think this is one of the best of the whole jam :)
i really like the idea of a "make you're own" map in games but I feel like its pretty hard to do. this games such an interesting idea and the procedural generation was done pretty well, but at the start I didn't really know what to do? i eventually found the campfire and found out that you had to collect the items and stuff, but maybe it would work a bit better if the player started at the campfire and had to go out to collect the items with a slightly easier map structure to make the map drawing easier as I found myself not actually using the draw map function until I had found the campfire and then after I had collected all the items there was just an x on the campfire anyway.
awesome idea tho and keep up the good work :)
Cool game! I had a very similar Idea at the start (which evolved into FURGLE! with my team) so its cool to see it in action. the enemy was cool with the interesting AI that tries to be a certain distance away was really cool but it felt maybe slightly too random as to which direction it was going to go in, maybe there's a pattern and I needed more time dut it didn't feel like it. i loved most of the levels as it was a simple idea. Still, the boxes were a nightmare because I never felt like I could hit them when I wanted to, and it just kinda felt like luck. Sometimes, if you hit them on the side they would move backward. I stopped playing on the third box level where the box was behind the overheated wire cause it would just take forever to do i think.
overall though i think it was great!! after a lil bit of polish this game would be fricken awesome :).
Oh and i feel like i should mention that the room with the big flashing wires was just too hard to look at and might need a photosensitivity warning?
A very very well designed puzzle game! Great job!! i love puzzle games but I'm terrified of actually making one because designing the puzzles seems difficult to do well to keep the right difficulty of the game and you did it perfectly! You also incorporated the theme pretty well too imo because I was often scared of the slimes until I fed them and then became best friends haha. one bit of advice is maybe a bit more variation on the objects in the levels? the slimes themselves were perfect with the colouring to know exactly what they did after you learnt but I found that in some levels the boxes and the door were kinda hard to spot as they looked very very similar to the rest of the level, perhaps that was intentional? but in most cases it didn't feel like it was. that's all of my notes though well done!!
great concept and good execution!i really like good and interesting movement in games so this really hit the spot for me, I found it kinda tough at first, partly because I somehow completely missed the axe and the sword so I couldn't get really far :p (dw I found them). i think the pogoing needs a slight touch up so if you're aiming down it stays down (but I might've just been doing it wrong :p) and a lil bit of coyote time would be nice too but those are nitpicks.
i really couldn't figure out how to get to the lever for that second door, I know where it is but the jump just seems impossible which was kinda disappointing :(.
Also, don't be sorry for "bad quality" the quality was great! (better than some fully released games...) and its a game jam so be proud you could release a playable game, keep at it :)
awesome game!!! it was just the right amount of stressful in the best possible way with needing to quickly swap between the different tools for the right job. i found it pretty tough at level 3 when jerry was first introduced but then I got used to him and it became even more fun! one little thing I found was that the buttons for the tools didn't always work? like I saw a golden note and tried to click the guitar but I had to click it like 5 times then the note was gone and jerry sabotaged me which was pretty annoying, I also didn't always know what I was doing right/wrong but I'm sure that would come with time to learn. Also also! i loved the fact that the music playing (which was pretty great too might I add) would get quieter as you moved away from a concert! such a cool touch! it would be nice if the camera movements were a bit smoother but that might just be a personal preference thing :)
great job and keep up the good work!! :)
I like it! its a pretty satisfying gameplay loop and strangely addicting. although I do think it would be better if you could see the whole area because I found myself just searching for resources a lot of the time rather than managing my resources which I feel is the more interesting part of the game.
cool game tho!
thank you thank you! i was trying to channel "bad ms paint" but it came slightly better than expected :p (and sufficiently adorable) and the sound effects were honestly one of the most fun parts of the game to do! haha. yeah... if it makes your feel any better I also found the game quite difficult and I wanted to make the movement better but we ran out of time to sort that out :(
thanks so much for playing our game!!
Great little metroidvania platformer!! im a sucker for metroidvanias so as soon as I got the wall jump I knew I had to complete it. i did get a lil bit annoyed at the waterfall level and only realised the hidden block after looking at these comments... But other than that amazing game! i love the little squash the character has when you jump, just makes it feel so much better. the movement was very responsive and the art was quite cute too. well done!!
I can see the vision! but i think it still needs some work, like the hitboxes don't feel quite right, a lil more feedback on getting hit, the ranged guys could use some better telegraphing (like a charge up or something) , and a tweak to the second level so getting past that last snowman guy is actually doable! but the idea is there and I see it, keep it up dude :) also props to adding pogoing was kinda difficult to pull of but felt cool when you did


