There are 61 people following me? O_O Oh my gosh, i have to board up doors and windows.
:-P
Nice drawings BTW. It is DALL-E 3 (chatGPT) or some SD model?
Yes? i will guess you mean DALL-E 3, the images gives me the vibes. haha.
By the way, can i give you some, advice or feedback? I noticed you published 2 games so far, but both are paid. I would recommend to make at least the shorter or introductory one for free, create a new but short one for free. Or just take one of your already existing games, and create a free version that reach to a quarter part of the game. Basically, create a free demo. So players can try the games before buying. Your games may be good. But nobody will buy a game they don't know if they are gonna like.
I am not trying to sound ranting or anything. Just some advice that may help you.
Lucks :-)
Forget it, my bumb a** didn't realize i can play them online. Haha Still, i'd leave the advice in case the browser versions are the same as the paid versions.
Thanks for the advice actually, that is for collecting fees for Steam, and as you realised, you can play it online. While I am thinking that I make changes in the downloaded and web versions, like using variants of text box cause web version sometimes stuck and causes trouble in text so I don't change the text variants and boxes. I am thinking of using a text box similar to manga or comic type.
I got inspiration from this image when I was posting this on Twitter for a reply on a thread. While I won't use exact like this but would make changes. I would like your thoughts on it.

I will recommend that your free versions should be limited, not just changing details but also short, like... take the full game, take the first half or less out of it, and only let the players play that first part for free. If the players can access the full game for free, many won't donate to play the same game. (If you can, use a cliffhanger to 'tempt' or 'push' players into buying the game >:-) )
Web versions will cause problems with both text and images (specially with images) i think this is because the delay from the client's side. But if you wanna do that thing of the text box out of aesthetic, cool.
Something like this? I think is doable in RenPy if you use the textbox like character's sprites. But i am not sure, never used that engine. :-|

I think other people can response that better than me, in fact, i think there was a thread about that. But in short, there is not a specific number of how many views should a game have. It is normal if you have a lot of views but no downloads for a while, at first your published games may have a lot of views or downloads the first days but then it start to 'cool down' as the days pass. (At last it was for me at the beginning) I never had a lot of views/downloads and followers until i started to upload assets (but my games are kinda shi*** so, normal.)
And even then, my numbers started to increase slowly, but really slow as time pass. (But, that was my personal experience, others may had it different).
So, yeah, a few advices: Don't despair if your numbers don't go up quickly, Rome wasn't built in a day. Stock up patience like its toilet paper in a quarantine.
Don't create games for likes or views. Or yeah, do, but start with exploring your own likes/ideas or topics. There are enough DOOM clones and romantic visual-novels. If there is something you personally want to see in a game, try to do it first, (do not push yourself if it's too complicate to make) but try to explore things you like, even if are niche.
Other... promotions/publicity (i think you can find another threat about this). A Youtube channel is good but not enough. If you can, also try to share your games in dedicated forums, or some of the threads here where YouTube/twitchers are asking for games, is not a guaranteed that your games will be played, but it's something that increases your chances a bit.
Other one, and i think this is an issue you may have. I didn't played your games (i have to), i won't say they are slop. (I also use AI for some things) but your games have visual elements normally associated with slop. And i think that very same thing could restrain potential players from trying your games. I don't say you shouldn't use AI, but try to disguise it. A good game made with AI is a game where the player can not tell it was made with AI. The almost perfect shapes, the over details and the clean faces that DALL-E3 creates is something that tell away instantly. Also DALL-E creates a noise or a pattern in contrasts that also give it away.
I don't know exactly what to say in this case. There a few things/tools i may recommend you to try. Do you have a PC with more or less 16gb of ram and a video card of 8gb? If you have a PC like that you could try to run SD 1.5, if you have something more powerful, perhaps SDXL. These models doesn't share the same noise pattern of DALL-E (you also may wanna check the models licenses).
If not, you could try using programs like Krita or Paint.NET (not confuse this one with the regular windows paint ;-) ) to apply filters, edit the images and hide or disguise the perfect 'AI tone' from them. Something like this: Just take he first part of the short. (BTW, if you never saw the bicentennial man, i'd recommend you.) :-)
Other idea. If you draw (even if not perfect) you can upload your sketches into chatGPT and ask it to return them as clean lineart and then use coloring tools like https://github.com/lllyasviel/style2paints to automatically coloring the art.
Sorry, i went off trail. You don't have to do what i said, i just pointed some ideas if you need a starting point. I hope this could help you anyway.
Good Luck.
:-)