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Thank You. By the way how many views should a game as a new developer have, like its been 55 days since I published my game and made my account.

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I think other people can response that better than me, in fact, i think there was a thread about that. But in short, there is not a specific number of how many views should a game have. It is normal if you have a lot of views but no downloads for a while, at first your published games may have a lot of views or downloads the first days but then it start to 'cool down' as the days pass. (At last it was for me at the beginning) I never had a lot of views/downloads and followers until i started to upload assets (but my games are kinda shi*** so, normal.)

 And even then, my numbers started to increase slowly, but really slow as time pass. (But, that was my personal experience, others may had it different).

So, yeah, a few advices: Don't despair if your numbers don't go up quickly, Rome wasn't built in a day. Stock up patience like its toilet paper in a quarantine. 

Don't create games for likes or views. Or yeah, do, but start with exploring your own likes/ideas or topics. There are enough DOOM clones and romantic visual-novels. If there is something you personally want to see in a game, try to do it first, (do not push yourself if it's too complicate to make) but try to explore things you like, even if are niche. 

Other... promotions/publicity (i think you can find another threat about this). A Youtube channel is good but not enough. If you can, also try to share your games in dedicated forums, or some of the threads here where YouTube/twitchers are asking for games, is not a guaranteed that your games will be played, but it's something that increases your chances a bit. 

Other one, and i think this is an issue you may have. I didn't played your games (i have to), i won't say they are slop. (I also use AI for some things) but your games have visual elements normally associated with slop. And i think that very same thing could restrain potential players from trying your games. I don't say you shouldn't use AI, but try to disguise it. A good game made with AI is a game where the player can not tell it was made with AI. The almost perfect shapes, the over details and the clean faces that DALL-E3 creates is something that tell away instantly. Also DALL-E creates a noise or a pattern in contrasts that also give it away.   

I don't know exactly what to say in this case. There a few things/tools i may recommend you to try. Do you have a PC with more or less 16gb of ram and a video card of 8gb? If you have a  PC like that you could try to run SD 1.5, if you have something more powerful, perhaps SDXL. These models doesn't share the same noise pattern of DALL-E (you also may wanna check the models licenses). 

If not, you could try using programs like Krita or Paint.NET (not confuse this one with the regular windows paint ;-) )  to apply filters, edit the images and hide or disguise the  perfect 'AI tone' from them. Something like this: Just take he first part of the short. (BTW, if you never saw the bicentennial man, i'd recommend you.)  :-)


Other idea. If you draw (even if not perfect) you can upload your sketches into chatGPT and ask it to return them as clean lineart  and then use coloring tools like https://github.com/lllyasviel/style2paints to automatically coloring the art.

Sorry, i went off trail. You don't have to do what i said, i just pointed some ideas if you need a starting point. I hope this could help you anyway.

 Good Luck. 

:-)

Thank you for the advice, sensei. Your sketch idea was the best, I would try to draw and give it to models. Thank you once again, Sensei.

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I am not your sensei, just somebody that doesn't know when to shut up. Lol.

But you are welcome. YoiHoi-san. 

:-)