Please do make the wall jumps less, long I guess, my fingers are hurting, I think I checked everything in the third level due to wanting to see everything, but now, I don't wanna even go back to that mess if there was anything below the lasers that were in door 3/4. And maybe something to indicate where you should go, at least for when the mission continues(or for where to go toget the next session) as I was running around like a chicken without a head.
Viewing post in Project: G.L.U.T.T. v0.9.0 alpha comments
I released v0.9.1 with a few balance changes to the wall jump sections, including adding platforms in several places to alleviate how grueling some can be. The general feedback though has indeed been that there's a bit too much/too difficult wall jumping - I'll definitely be toning it way back in future level. I doubt ANY other level in the game will require quite as much jumping/wall jumping as level 3.
I'm also still working out better ways to communicate the direction the player is supposed to go. A map is definitely on the task list, maps just can be a bit complex to set up depending on how they're done, so I'm still working out what method I want to use for that.