Really fun speedrun like game! I could also imagine some non time survival type trails like celest here.
I hope the full release can have some unlockable training rooms for advanced movements (like with the challenge room, but without new powerups, just basic graping hitting sequences) or training specific segments of the tower (e.g. water), or also just singular segments of the water part to devise strategies.
For me the game play loop could be a lot longer without powerups, its already quite overwhelming, so it could be longer without any powerups, just learning basic movements.
And please!! add a ball to the main hall, with some obstacles to just hit and play without feeling the time pressure. As a cooldown between runs
Thank you so much for taking the time to write down your detailed feedback and suggestions!
You are definitely hitting a point with the game being very overwhelming right from the start, it has been one of the weak points early on.
I really like your idea to add some dedicated trainings that can be used to learn and optimize certain obstacles in the game (or the movement in general), we will have a look into that!
The main hall training ground (or at least any option to play around with a ball outside of the actual run) was actually on our todo for some time and got cut out of the scope because we were not sure if it is really needed. I guess we put it back on the menu :)
Thanks again for helping us steer the game in the right direction, let's see what we can do!