I'm not trying to be rude, but I think your idea that people who "enjoy making making games with artistic value" are all doing it as some kind of affectation, as if they're all just chasing clout or potential accolades as some form of personal salvation is just completely ridiculous and a pretty miserable way to view art and creativity, sorry. Most of the artists/gamedevs I know are completely unknown, and make art (art that tries to be meaningful) for like, a handful of people, truly for the love of the game. They will likely never win any awards, they will probably never earn some kind of mainstream prestige for their work. Most of them don't charge money for their games.
And also, this idea of "if you're going to charge money for your game you should just earnestly embrace the idea of being a ruthless capitalist"? Huh?? How is this inspiring any kind of positive change? Don't we have enough people doing this already? I know you want artists to be "responsible" or something and make things that have a chance of succeeding and earning money, but like, I think this is just a very apathetic of the games industry. It's not at all empowering like I think you maybe meant it to be?
The idea that "if your game isn't absolutely terrible then you are doing it wrong", again - huh?? I know you're sorta gesturing towards this idea that artists shouldn't concern themselves too much with pleasing an audience, that they shouldn't obsess about polishing their work or whatever, and I actually agree with you (partially), but I also think it's perfectly natural to think of your audience and try to give them a reasonably polished or entertaining experience. Lots of people who make things love to make things that are specifically for an audience, they like to play the role of the entertainer. I know we usually view "entertainment" through the cynical lens of AAA gaming/soulless corporations, but there is a kind of genuine/sincere desire to entertain that you'll find in many small creative communities that isn't rooted in trying to manipulate you or drain your wallet. They simply want to give you a good time, that's part of their fun. Why should we police these people, it seems ridiculous. Again, I think there's something to be said for the idea of "needing" to please an audience as a form of oppression (it can easily get out of hand). I think you saying something to the effect of "hey don't obsess too much about pleasing people, just make stuff and have a great time", is actually an empowering message that I think more people need to hear, and is probably the only idea here I really found myself nodding my head at.
"Every time you think about making GOOD art or EXPERIMENTING WITH THE GENRE you have started making games NOT for fun." This is where I became convinced that there was some layer of irony I wasn't parsing, and maybe the joke is on me. But like, come on. You can't seriously think that experimenting with a genre isn't fun? It's extremely fun! It's maybe the most fun thing you can do when working on a game! Kill the cop in your head! NOW! HE'S RUNNING! STOP HIM!!!