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Enjoyed your game a lot. The atmosphere hits, the environmental storytelling is good and the visuals are great.

I was pleasantly surprised that the AI sometimes tried to reposition itself.
Overall the game feels polished besides some small jank in the AI and that it's easy to cheese by shooting through the walls by angling the camera correctly. But that is tricky to get right even in longer dev cycles so no real complaint.

And last but not least, I appreciate the attention to details and quality of life with a skip button for the intro, a clearly readable UI and things like that.

Great entry!

Thank you for the comment, Mouse Clique!

We position the AI behind cover. When they see the player, they react by hiding and shooting, but then they move randomly near the player and attempt to shoot again. I am fully aware of the issue with shooting through walls. I was debating making two line traces—one from the camera and one from the barrel of the gun—to check if the gun trace hits the wall. The line trace from the camera ensures accuracy, but the line trace from the gun will prevent the player from cheesing the game, just as you mentioned.

🥲 Sadly, I didn’t get around to fixing that issue. I have many game jams under my belt now, so I can see things from the player’s perspective.

I didn’t want to see the text twice while playing my own game, so I figured the player would feel the same way. 😁

Thank you again for your kind feedback!