Another random idea I had while playing a few other games (other new idle/incremental/time killing games) was the addition of a pet that can follow you around. I don’t know if it would fit with the theme, but I figured I’d toss the idea out there in case you like it and want to run with it.
More specific information:
Option 1 - Cosmetic only
- Cosmetic pets that follow you around.
- Offer zero gameplay benefit, purely cosmetic with no stats.
Option 2 - Pets provide equipped buffs
- Each pet would provide a small buff that compliments one or more stats/playstyles.
- Pets could also have their own upgrades, further enhancing the aid they provide.
- Their overall stats should not be too powerful. At most, they should add about 10% to your damage output or survivability stats. Just enough to make it worth having them, but not enough that you would want to focus too much on getting their buffs/upgrades.
Option 3 - Pets auto-attack nearby enemies (Might conflict with The Maniac a bit…)
- Pets will attack nearby enemies and each would have it’s own little way of doing damage. Some would charge at enemies for some contact damage, others would shoot projectiles. Some might just offer some crowd control or stun enemies or some such.
- This option would require the pets to be more upgradable than Option 2; with higher potential damage, but no utility for the player’s stats.
Option 4 - Pets provide permanent buffs once unlocked
- Each pet gives a small bit of extra stats based on type; this buff would be active at all times (add a tickbox to disable pet buffs for players that want to play without the buffs!)
- You can select a pet to take with you, but your choice will not affect stats obtained
- No mid-run upgrades for pets
How to obtain: (Each method would have it’s own selection of pets to obtain with no overlaps)
- Obtained from first clear per character (each character has their own pet)
- Obtained from Achievements (Demonic pets and enemy type pets)
- Obtained for first time boss kill
- Obtained from boss (after first kill) at a small chance
As previous stated, I just wanted to toss the idea out there and see if you had any comments on it. If you decide against this feature then so be it lol. Just had a thought, figured I’d share. :3