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my feedback is about the dialogue cus i got kinda stuck in a dialogue loop trying to start the adventure!

i tried both options but i got stuck back in the tutorial -- the intro cutscene text was also kinda slow cus you couldn't press Z to skip. And lastly it wasn't a big deal at first, but once the game started, the small dialogue windows had animated text reveal jumping lines constantly while it was being revealed which was distracting.

If you're using RichTextLabel this fixes it:

text.visible_characters_behavior = TextServer.VC_CHARS_AFTER_SHAPING

From what i saw, it has a very interesting combat system and the art was great! I also loved the theme song that played throughout

Unfortunately, this wasn't obvious, but you can skip cutscenes with the Delete key on your keyboard; it's on the game's page, but there should have been more in-game indication. Were you playing with a controller or something? Although it works with a controller, the game isn't recommended for use with one, as many things are activated with the analog stick up.

But there was also a lack of indication that the player could exit through the door. I don't know if you did this, and I agree about the dialogue; it bothered me. The whole dialogue system could be much more refined, but it was already good enough to convey things.

I would say that one problem with this game is the lack of refinement. I wanted to add content and experiment, it was fun, and thank you very much for the feedback.