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The map flow was really fun. I liked the layout that indicated  the next goal in a very organic way, nice work!

The pixel art is a bit inconsistent especially regarding the player  and the enemies.

Gameplay wise, the enemies are fun to fight and bait into attacking but the first (the boss I got stuck on) has no window for you to attack and its a little too aggressive for a first boss.

Regardless the idea of scaling a forest of mega-trees with enemy megafauna was really cool!

Thank you, making the map was the most fun part for me, and on the other hand, combat is something I'm still learning how to balance well. I'm glad you liked the concept. Hopefully once the jam is done, I'll be able to clean it up and put out a more balanced version!