Really interesting design. Liked a lot the art style, but the boss was a bit too long.
The abilities were really fun! And controlling the player was a nice blend of challenging and intuitive.
Great work!
Really cool! The combat is very dynamic and fluid. But the leve design is a bit too flat and spaced out, you should take a bit more advantage of the verticality.
The parallaxing background was really cool but I felt the player had too may abilities to start, you should maybe space out the second attack and teleport to thrown weapons as skills that you earn from exploring the starting level.
Hey loved the art and music! Very moody and mysterious. But the platforming and overall level design need a bit of a second pass. The player has to be really precise in order to reach the platforms, while the level is a bit too large at times and the platforms a bit too hard to reach.
Besides that the animations are really cool and the blocks mechanics were very creative. Although, was the yellow block not supposed to block enemy movement?
Hey loved the art and music! Very moody and mysterious. But the platforming and overall level design need a bit of a second pass. The player has to be really precise in order to reach the platforms, while the level is a bit too large at times and the platforms a bit too hard to reach.
Besides that the animations are really cool and the blocks mechanics were very creative. Although, was the yellow block not supposed to block enemy movement?
The map flow was really fun. I liked the layout that indicated the next goal in a very organic way, nice work!
The pixel art is a bit inconsistent especially regarding the player and the enemies.
Gameplay wise, the enemies are fun to fight and bait into attacking but the first (the boss I got stuck on) has no window for you to attack and its a little too aggressive for a first boss.
Regardless the idea of scaling a forest of mega-trees with enemy megafauna was really cool!
Hey!! Thanks for commenting on my game. Now that I've had a chance to play your I have to say, I like the concept it's a great satire but I have some suggestions.
- Firstly you should improve the UI by adding a timer and so we can feel the urgency.
- The game should be a little bit more lenient on the first two days before ramping up the difficulty.
- Finally it would be really cool if the game had 2 player local coop!