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A jam submission

These Violette EndsView game page

A lot can happen in 30 minutes.
Submitted by Tenth Life — 2 hours, 35 minutes before the deadline
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These Violette Ends's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity: Is the idea original? Does the game feel unique?#73.0673.067
Theme Execution: Does the game align with the theme?#83.0673.067
Scope: Did the team manage scope and complete the game?#133.0003.000
Overall#152.7202.720
Fun Gameplay: Was it fun and enjoyable to play?#182.0672.067
Gameplay: Was it engaging? Was the core mechanic implemented?#192.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

damn the writing, the artstyle, and the music are really astonishingly done, it's well polished and well made, my only complain tho is sometimes the audio is a bit too loud, the narrative was easy to get I like that since I'm not too active on visual novel I'm glad you choose that route, other than the audio it's a top notch and solid submission! kudos!!

Developer

Thank you Cedric, these comments mean so much and we really appreciate you playing through our game!! :,) Appreciate you letting us know about the audio, we've fixed that on our end so future updates will have better presentation in that area. 

Submitted

Really cool atmosphere!!! Toxic yuri is unexpected but welcome. Engaging and I'm curious to see more! 

Developer

Haha thank you Brooke!! As queer creators we're excited to tell queer stories, even in a variety of different settings! :)

Submitted

really cool artstyle and story. i wish there was more to influence the final outcome, im not sure if there are multiple endings.

Developer

Thank you for playing!! Giving the players more choice has been the #1 feedback we're getting, and we're putting more effort into making sure the plot allows for more branching paths. The plot itself is aimed at being morally grey, and we hope that the options we present to the players will make for interesting, difficult choices.  :)

Submitted

Really fun experience! I the narrative was pretty easy to follow and I liked being able to deduct the story and try to figure out what happened. The story design is well done. Looking at past comments, a 2D puzzle platformer would be a fun medium for this narrative and would definitely add more interactive moments in the game. Great job!

Developer(+1)

Thank you very much!! Saying the narrative is easy to follow is honestly the highest praise, we have too many ideas written in our notes, and the hardest part was not tripping over ourselves to make the demo flow. That being said, we're really excited to show more of the emotional complexity that goes into these characters and their morally-grey motives. 

We can't wait to show more interaction and puzzles, and pace the mystery in a way that allows you as the player to draw your own conclusions. The 2D platformer adds a whole bunch of new possibilities for puzzle mechanics, and thankfully transferring our Renpy branching-options-logic hasn't been too hard so far. 

Submitted

The style and the writing are good.

Developer

Thank you!! We are working on expanding the world and the characters, especially Violette and the main character Reverie. We didn't want to go too long with the demo but we are excited to show more story expansion in our writing. 

Submitted

art is peak

Developer(+1)

thanks!!

Submitted

This is really cool! Now I've always thought this is what a static game should be like, I've never liked when it's just endless scrolling through text, but with all of the options, you made it feel really good! I think maybe if your choices effected it more it would be cool, like idk I've never made a game like this so don't take my feedback to heavily lol. The art is also stunning, great job!

Developer

Thank you so much for playing!! 

Totally agree, a game is a means to tell a story, but a video game also has that unique job of making the player engage heavier with the story than just watching it unfold. We're working on making multiple endings, with more choices mattering throughout the game. In a similar vein of Life is Strange or the Dark Picture games, is the goal.  Honest thoughts help make games better so always appreciated! :)

Submitted

I'm not a fan of static games, but this game is fire
The "ASCII" art is wonderful 

Developer(+1)

Thank you for giving our game a play!! 

The original idea was to be made as a 2D pixel/ASCII platformer (for Unity, or Godot), that's our favorite medium personally. We developed a lot of map ideas and assets, but realized after a few weeks that, with the scope we wanted to capture in a demo, we would be biting off more than we can successfully chew before the deadline. 

But we really wanted to hone in on the atmosphere and build the story behind our game, and then build more interactive mechanics that make players feel more immersed in this world. Puzzle elements are the next development step for sure, every dark narrative twist should feel like it's something the player was clever enough to get to the bottom of.  Making this prototype system really helped us as the creators understand how this vision looks in its most basic form.