Literally one of the games I was working from for the concept, happy that came across. :)
LordRaxyn
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There's a lot of extra stuff here but I would suggest putting more focus on the core gameplay. The lack of strafing is somewhat painful, especially when you are on a timer. Clunky controls are fine for games that are more slow paced and methodical but you really want more control when things are more hectic.
It has an interesting aesthetic, but I'm not sure about the gameplay. The player movement isn't relative to the camera so it becomes very awkward to control if you move it so you largely have a fixed viewpoint of a game with tricky perspective. It feels more random than anything since I never really felt like I knew when I was going to hit something.
Separate from that I'm confused over what was done during the game jam given that it looks like the game was in a playable state like a month before it started. Not quite clear on what the rules are about that.
Hi, I am wanting to put a team together. I have some decent experience/qualifications and I've won a few smaller jams. I have a game idea that I think could do well, although I'm open to other ideas. I'm not an artist but I can help with technical art support. I'm open to working with and supporting people of various skill levels as long as you feel you can see it through. I am UK based so as per the rules I would need someone in the US on the team. I would be aiming to build the game in unity.
Give me a shout if you are interested.
It doesn't capture the mouse and doesn't register mouse movement when the mouse is out of the window so you can't really look around properly, the buttons inputs seem to be rotated with A moving forward S moving to the side etc. I couldn't really get far enough to see what there was. Had a decent atmosphere though.
Hi, we're a team of three over 25s working with Unity.
We would like to add a programmer and some artists to our team, as well as someone who can create sounds/music and ideally set them up in engine.
We've just started so we are still mainly in the design phase right now, but we do have a game concept laid out.




