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Really nice graphics and I enjoyed how destroying something caused collectible pieces to scatter around. The gameplay felt very grindy after a while... it took a long time to find the first mushroom. I'd suggest giving the player a quick first win right away and then build from there. Also, I saw opportunities to revive things on the ground but I never seemed to have enough food. There were no inventory indicators so I never knew how many resources I was carrying. I like how you gave options like blocking and throwing the shield to stun... and was also nice to be able to speed up the text by holding a button.  Good job overall!

Hey thanks!

The balance is, unfortunately , very broken and too grindy. I'll fix it later. The select button (shift on the keyboard) opens the inventory.