Hello,
I downloaded/purchased the pack to test it in a top-down 2D canvas/grid-based Map Builder.
I am trying to use the terrain assets, mainly grass, dirt, road, water and transitions, as a modular terrain base for the map. However, I could not find a clear autotile/bitmask configuration or neighbor-rule documentation in the package.
I found folders such as:
terrain_grass_base_01terrain_dirt_base_01road_core_01transition_grass_dirt_01transition_road_grass_01transition_road_dirt_01water_bank_01
But I could not find a file or documentation explaining, for example:
- which tile is the seamless base tile;
- which tile is the north/south/east/west edge;
- which tile is the NE/NW/SE/SW corner;
- which tile is the inner corner;
- which tile is a straight road, road corner, T-junction, crossroad or road end;
- which neighbor/bitmask rule should be used;
- whether there is support for Godot TileMap, Tiled
.tsx, Unity RuleTile, or any other autotile format.
My question is:
Does this pack include a ready-to-use terrain/autotile system with bitmask/neighbor rules?
If yes, where are the correct files or documentation to configure it?
If not, are the terrain assets intended only for manual/visual composition, and not for automatic autotiling?
I am asking because I need a system where the user paints a terrain type, for example road, grass, or water, and the editor automatically selects the correct tile based on the neighboring cells.
Thank you.