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One issue I've found is that voice lines can be queued, which is very visible for example with new Vivian/Candy office finale. If you cycle images for some time for that finale and then let it go, it will continue for quota a while, also blocking voice lines from other characters (line Denise office finale), which will then also be queued and happen later than expected.

(+1)

I'm hoping that will  fix itself once there are more finales to rotate through. Not everything's going to be quite this verbose.   I might have to shorten the queue max length for finales specifically or something tho. Or maybe just add a couple more moan lines of just a single smack sound.

I think moan lines will not play if sequence moved to different character, but same does not apply to ImageVoice lines. Those will stay in queue and play later, even if original image is long gone.

IMHO, if you have 3 images in sequence covered with same ImageVoice, if you cycle slowly should play 3 times, but if you cycle fast, it should play less often. Or even skip completely, if blocked from playing by another voice line.

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yeah i should probably change imagevoices to only go in if there is zero queue.  I kindof added them as a storytelling device though, so while I personally have no cases where letting imagevoices get skipped like that would be a problem, it might cramp other more story driven people's styles.     maybe i can add a thing that makes each imagevoice only play once a minute or so. nobody wants to hear them over and over anyway.

> yeah i should probably change imagevoices to only go in if there is zero queue.
Agreed!
> maybe i can add a thing that makes each imagevoice only play once a minut
Not really sure about this. I was experimenting with using imagevoice as replacement for moans where sequence has mix of audible and silent images, since you can't limit moans to specific images in finale. Maybe if there are two variants, one that has cooldown and one that does not.