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(+1)

This is pretty well implemented. There’s no weird collision or jerky actions (aside from the movement feeling a little sensitive). I can tell your programming skill is high enough to make good games, you just need better game design and nothing will stop you. Your art is very funny. It reminds me of comics and we don’t see many games using this kind of hand-drawn art ever since games like day of the tentacle went out of style. If you make more games please put in drawn graphics like this game has.

Glad you enjoyed it, the art especially!

Out of curiosity, is there any specific feedback you have on the game design that could improve it, or that didn't feel right? Always happy to hear how we can improve our work :-) 

Thanks for your feedback, and thanks for playing!

(+2)

The main thing I think could be improved is the level design. I see that you have the common instinct to make branching paths in levels, but you actually should avoid that even though choosing a path seems interesting on paper. In practice you’re just turning your level into two levels and people will think they have to backtrack to get and see everything. Branches should be for secret areas or secret exits. Also I think one-hit-kill games should be more forgiving with checkpoints.

Appreciate the feedback, thanks!