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elevadergames

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A member registered Aug 10, 2019 · View creator page →

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Cute art style, lots of fun to play, and I really like how you update the main screen after each run to show all the peeps you've "unlocked". Very cool game :-) 

The art is very well done and clearly the game leans on that heavily. The actual gameplay itself is a bit repetitive. I still played it a couple times just to see the intro and artwork again though :-) 

I really like the pixel art and the different types of obstacles you added. However, I think the gameplay could be improved a bit to make it a little more fair for the player. No matter what I did, I seemed to hit obstacles. I also wasn't sure how to start the game at first and wasn't sure why it was linking me to Youtube.

I think this would benefit from an endless runner type format, where the cart is constantly moving and you just have to focus on jumping to avoid the obstacles in time. I really like the premise, and I think it has potential to be a fun game. It just needs a little more development. Still, lots of fun. 

Thanks for the feedback! I'm glad you found the challenge enticing, even though it was quite difficult. I definitely agree if we were to expand this into a larger game, we would design the levels to onboard the player over time, so when they got to this level, they would be ready to take on the challenge. Since we could only make one level in the time we had, I decided to go for the difficult path since that is more fun to me than a tutorial level. Thanks for playing!

Thanks! Glad you enjoyed it. Noted on the coyote time. That's definitely something we will add if we iterate on this further. I enjoy MS paint, but actually we made the pixel art in Aseprite. I definitely recommend that program if you're interested in pixel art, as it just provides the tools you need to focus on that. Thanks for the feedback, and thanks for playing!

This was fun and unexpected. I wish there was a bit more gameplay to it besides clicking, but you created an interesting and memorable experience!

Haha, I see what you did there. Thanks for playing, and glad you enjoyed it! Good point about the lore. Who knows... sometimes a plot can just be plain cheesy.

Thanks so much! Glad you enjoyed it.

Thanks for playing and recording yourself! Glad you enjoyed it. We all enjoyed watching your reactions and commentary as well. You've made our day! 
Appreciate the feedback. I hadn't thought about the stack of plates being read as a ladder, but I can see that now. I might consider doing that in an updated version. That could allow you to get to other areas, such as the one you tried to jump to after the S-curve section.

Glad you liked it. Thanks for playing!

I like the atmosphere that you've created overall, but I think it needs developed a bit more. I would also add a bit more light with the flashlight. I do like the gameplay overall and the almost claustrophobic feeling you've captured. Might be interesting to change the music to something more sinister.

I like the art style. I couldn't really figure out the gameplay. I stumbled around a bit and managed to break few things, but that's as far as I got. Notably, I haven't really played this type of game before, so that could also be a factor. A small note that in Edge, it slowed to a crawl and I couldn't play it. It worked fine in Chrome for me though.

Really dig the art style and atmosphere you all have all created! The puzzles are a lot of fun. One small thing is that at the beginning, I thought I was supposed to use the gravity device to jump over the pit, not just regular controls. That was in part due to the spacebar art blending in a bit with the chalkboard. Overall, cool game. 

The art style, combined with that win music and atmosphere overall make for a fun experience that is quite relaxing to play. So, props to your team for pulling that off in short amount of time! The puzzles were not always easy to figure out, but that's what makes them challenging, so good job there as well.

Very cute and fun to run around as a dog. The limited animation for the run cycle works well, and the follow through with the tail is a nice touch. Overall, you all have created a relaxing game to play. My only note was that at first I thought I needed to gather all of the sheep into the barn, so I ran around for a while trying to find a way in. I finally came to the conclusion that I was just supposed to round them up in the fenced in area where I started (I think). 

A lot of fun to play! I enjoyed the leveling up system. The controls could be a little tighter in that I could slide around from time to time, but tbh that's being nitpicky. You all have made an excellent game for the jam! 

Very well done! I really enjoyed the art style and the puzzles. The music is relaxing, but it keeps you focused and driven. Overall, just a really great execution on a concept. I would like to see a fully developed game with this concept :-) 

I ran into the same thing as tentmanstudios. It was interesting after I started to figure it out, but then I was stuck. An interesting concept overall, but I think it needs developed a bit further to be a complete prototype. I enjoyed the atmosphere overall :-) 

Thanks! You have made our day :-) 

Thanks! Glad you enjoyed the art :-) 

The game is definitely difficult and precise for sure. You have a valid point about the chef. He was more of an incentive to keep moving, but we could have made him more interactive in the game for sure.

Thanks for the feedback, and thanks for playing and rating!

Thanks for the feedback leo.mars, and thanks for playing and rating!

I love the art style and general feel of the game, but I was not able to complete it. I will try again, but I ran into the bugs noted below. Overall, I think you created a nice atmosphere and environment to play in.

"Bugs" (not sure if they were or perhaps just user error"): 

  • After getting in the nest, I went left off screen and couldn't come back on screen.
  • I left the nest and double clicked on the pond on the map, and after the bird scaled down and disappeared, nothing happened, and I wasn't sure what to do.

Thanks very much for the feedback Skrinkus!

Agreed that the controls could be a bit tighter for sure. Coyote time would have definitely helped with that! We'll have to do that in the next one.

Thanks for playing and rating our game!

(1 edit)

Thanks for the constructive criticism DeeboAvocado! 

You are right that this didn't have much playtesting outside of those of us that worked on the game and a handful of friends. For a game that I was building for production, I would definitely do that more. 

I designed the level layout you called the "worst design decision" in this jam. I do genuinely appreciate the honesty.

I have little experience designing levels for platformers, so this was my first real stab at it. I think there are some things that work, but I agree the flow does get a bit congested and could definitely be improved. With that said, I designed it to be frustrating to the point of making you want to rage quit (especially the area you called out). I wanted to build the tension between the chef catching you and navigating through that claustrophobic corridor, while trying to precisely jump over the boiling soup spills. If at the end of the day it left you frustrated, but you still succeeded (although it doesn't sound like you did), then that was my goal. I assure you, it is beatable.

If given more time, I would teach the player through the level design over the course of a few levels, so by the time you reached this level you would be equipped to survive it. It is definitely difficult, and perhaps the unevenness of the level design contributes to that.

Thanks for playing and rating!

Thanks! I'm glad you liked it! And thanks for trying it out!

Really enjoyed this quick adventure! Well done! I love the pixel look and the subtle follow-through animation of the handles on the train cars.

Thanks!

Simple and fun! I scored 100 crabs before being overrun by the wave of doom :-) Nice graphics and music. Good use of time!

Just wanted to let you know that I put your sound effects to use in my game: Elevader, which you can find here on itch.io and on the Google Play Store: https://play.google.com/store/apps/details?id=com.elevadergames.Elevader Thanks!

Had a lot of fun playing this. Cool Story. And the voice overs were an awesome touch! Well done!

Thanks! And thanks for the feedback! I wanted to add a more polished look, but ran out of time. Once the Jam reviews are over, I will probably update this game a bit more and do exactly as you suggested :-) Good luck to you as well! I've enjoyed all the ones I played so far :-)

Thanks!

I like the simplistic art style. The spell or item for number 1 didn't seem to do anything to the enemies though. The music worked well for the game :-)

This was fun. I did run into a small bug after clicking the return arrow to go back to the main screen and clicking play. The crabs never appeared after that.  Good job overall :-)

Haha, I had a lot of fun playing this! The upgrade system was a pretty cool mechanic. Overall, great job!

Had a lot fun playing. Well done for such a short amount of time!

This was fun. I agree that I just wish it was longer. But still fun :-) Good job!

This was fun. I like the concept. Sometimes when the trash fell, it blocked the apple, so I couldn't get it and was blocked in by trash, but other than that it was fun. The art style worked well.

Thanks! glad you enjoyed it! The music is courtesy of a pack from 3xblast. If you like their music, check them out at: https://3xblast.itch.io/

Ha, this was fun. I wasn't positive what the car in the square was. I assume it was either the one I need to hit, or the one I just hit. Overall, good job :-)