Appreciate the feedback, thanks!
elevadergames
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This is great feedback!
I know exactly the dropdown you mean. I adjusted it a bit, but it could have used more work, so it wasn't a blind jump.
Thanks for the notes on the grimoire (that was indeed what it was meant to be :-) ) and the smiley enemy. Some highlighting around the grimoire and enemies could have made them pop out from the background a bit more for sure.
Ran out of time for the audio, but really wished we would have added it.
Thanks for the feedback, and thanks for playing!
Haha, that seems to be the pattern of games we make.
Glad to hear you had fun, even though it was frustrating. Ah, we probably could have made the slash more apparent in that case.
We would have loved to have audio, but unfortunately, we ran out of time and saved that for last.
Noted on the gem counter bug. I didn't reset it like I should have :-)
Thanks for the feedback, and thanks for playing!
The title screen art sold me on the concept, so I had to try it out :-)
Fun overall!
The controls feel a little sluggish though. There's seems to be some delay when you switch lanes before you can switch to another lane. Personally, I would like to switch between lanes freely. There were a good number of obstacle variations, but it seemed like there was no way to avoid them at times. Perhaps I was meant to go off-road to do that. If that's the case, it's counterintuitive because going off track typically slows you down in racing games.
Still fun to play though. It has potential :-)
Glad you like the art and challenge :-)
- We had audio planned but sadly ran out of time. It definitely would have improved it. Completely agree!
- Yeah, another issue of running out of time. We would have liked to implement a reward system of some sort. For example, if you collect 50 or 100 diamonds, you would get a bonus life.
- Interesting observation on the beam. We definitely didn't see it that way, but I can see how you would. We modelled after the classic power beam from Dragon Ball Z.
Thanks for the great feedback, and thanks for playing!
It's a good start for a prototype. It just needs further refinement, variation in level design, and playtesting. The movement speed feels a little sluggish and the bullets could shoot with a bit more force. I do like how the enemies fall off the platforms, rather than just disappear. Like the other comment from pdw3, I was not sure completely how to navigate the map (I think it was a map. I assume the color circle is the level(s) that are unlocked and that I can select to play???
Glad you enjoyed it, and thanks for the feedback! We definitely could have made a few adjustments to those to make it a bit easier and more forgiving. Agreed on the chef as well. He was pretty much just incentive to keep moving. If we build on this further, we can make him more active in the gameplay. Thanks for playing!
I really like the pixel art and the different types of obstacles you added. However, I think the gameplay could be improved a bit to make it a little more fair for the player. No matter what I did, I seemed to hit obstacles. I also wasn't sure how to start the game at first and wasn't sure why it was linking me to Youtube.
I think this would benefit from an endless runner type format, where the cart is constantly moving and you just have to focus on jumping to avoid the obstacles in time. I really like the premise, and I think it has potential to be a fun game. It just needs a little more development. Still, lots of fun.
Thanks for the feedback! I'm glad you found the challenge enticing, even though it was quite difficult. I definitely agree if we were to expand this into a larger game, we would design the levels to onboard the player over time, so when they got to this level, they would be ready to take on the challenge. Since we could only make one level in the time we had, I decided to go for the difficult path since that is more fun to me than a tutorial level. Thanks for playing!
Thanks! Glad you enjoyed it. Noted on the coyote time. That's definitely something we will add if we iterate on this further. I enjoy MS paint, but actually we made the pixel art in Aseprite. I definitely recommend that program if you're interested in pixel art, as it just provides the tools you need to focus on that. Thanks for the feedback, and thanks for playing!
Thanks for playing and recording yourself! Glad you enjoyed it. We all enjoyed watching your reactions and commentary as well. You've made our day!
Appreciate the feedback. I hadn't thought about the stack of plates being read as a ladder, but I can see that now. I might consider doing that in an updated version. That could allow you to get to other areas, such as the one you tried to jump to after the S-curve section.
I like the atmosphere that you've created overall, but I think it needs developed a bit more. I would also add a bit more light with the flashlight. I do like the gameplay overall and the almost claustrophobic feeling you've captured. Might be interesting to change the music to something more sinister.
I like the art style. I couldn't really figure out the gameplay. I stumbled around a bit and managed to break few things, but that's as far as I got. Notably, I haven't really played this type of game before, so that could also be a factor. A small note that in Edge, it slowed to a crawl and I couldn't play it. It worked fine in Chrome for me though.
Really dig the art style and atmosphere you all have all created! The puzzles are a lot of fun. One small thing is that at the beginning, I thought I was supposed to use the gravity device to jump over the pit, not just regular controls. That was in part due to the spacebar art blending in a bit with the chalkboard. Overall, cool game.
The art style, combined with that win music and atmosphere overall make for a fun experience that is quite relaxing to play. So, props to your team for pulling that off in short amount of time! The puzzles were not always easy to figure out, but that's what makes them challenging, so good job there as well.
Very cute and fun to run around as a dog. The limited animation for the run cycle works well, and the follow through with the tail is a nice touch. Overall, you all have created a relaxing game to play. My only note was that at first I thought I needed to gather all of the sheep into the barn, so I ran around for a while trying to find a way in. I finally came to the conclusion that I was just supposed to round them up in the fenced in area where I started (I think).



