I liked the mysterious intro, and the hieroglyph style background tiles are neat, too. Very atmospheric music, although sound-wise it has a certain scratchiness at times that feels kind of unpleasant to my ears (maybe some sounds on the noise channel?) The map felt labyrinthine (complimentary), so I was convinced I was getting lost, but I think I stumbled on the boss faster than I was supposed to? (Not sure it was a bug, but the boss mostly just stood there waiting to be shot at.) The health bars and the bright character outlines kinda make it feel more modern than an NES game.
Viewing post in Hour of Anubis jam comments
Thanks for playing! The boss should be 5 rooms from the entrance. It's meant to feel "maze" like, but it's on rails. The boss is easier than the rest of the game, given the wrong levels, it can be pretty punishing. They're chosen at random so every playthrough is different. The boss does throw projectiles and does summon mummies, but being a jam game, we didn't want to make it too difficult. I do agree about the health bars, I wanted to switch the bar out for some pixel hearts or something, but didn't have the time for it.