I really like that you designed the assets specifically for this game jam; to me, that gives the project a very special meaning. Additionally, even though the gameplay feels fast-paced, the controls are responsive and the car never feels clunky or difficult to handle. I also enjoyed the detail of the flips when taking jumps and ramps lol
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Thank you so much! I really appreciate that feedback. I'm really happy with the sense of speed, because the whole thing is done using forced perspective, and the actual colliders are quite slow moving!
Hopefully the screen shot shows what's going on a bit -- the "ground" is just 2 spheres with a shader tied to the car's 'velocity,' that scrolls the texture like a treadmill.
Then i use a vanishing point only about ten units from the player in either direction, and have objects scale themselves as move from one vanishing point to the other to give the illusion of much faster movement.