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(+2)

Great work on the art style and challenge balance. It really captures the CURSE feel. A few notes that could elevate the game further:

- Audio: Adding music and SFX would make a big difference in storytelling and immersion.

- Diamond mechanic: I noticed the diamond count persists through death, and diamonds respawn each time. This allowed me to collect the same diamonds multiple times in a single run and inflate my score. If this isn’t intentional, it might be worth revisiting.

- One visual note: In the final cut-scene, there’s a beam/blast effect that, to me, reads as unintentionally phallic, especially with the white streaks. I can’t say if that was intentional, but it stood out and could be distracting or disturbing for some players. You might consider adjusting the shape, color, or particle details to avoid that interpretation.

Solid foundation! I look forward to seeing where you take it.

Glad you like the art and challenge :-) 

- We had audio planned but sadly ran out of time. It definitely would have improved it. Completely agree!
- Yeah, another issue of running out of time. We would have liked to implement a reward system of some sort. For example, if you collect 50 or 100 diamonds, you would get a bonus life.
- Interesting observation on the beam. We definitely didn't see it that way, but I can see how you would. We modelled after the classic power beam from Dragon Ball Z.

Thanks for the great feedback, and thanks for playing!