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(1 edit)

Hello, and thank you again - I'll certainly go with that solution.

I got the feeling part of your previous message may have been cut off, unless I'm simply misunderstanding your position regarding customized shaders developed starting from your work.

The reason I'm asking is purely practical: while tinkering with your Glow shader, I seem to have stumbled upon an edge case. It appears that the shader multiplies the text color by the glow color, so complementary colors (for example blue text with a red glow) produce a black glow.

Not sure whether this is an intended behaviour or merely something I found out by chance. In any case, I may end up needing a different behavior altogether (either color mixing or a glow that is independent from the text color). My intended use is to use faint glows to alter the perceived color temperature of the text and visually convey warmth, affection, coldness, or discomfort.

Should I end up modifying or extending that behavior, I would still credit your work as the source material that inspired mine. Naturally, maintenance, debugging, and responsibility for issues introduced by my modifications would be entirely my own.

PS - Sorry for using your comments section as an impromptu support ticket. I couldn't find another way to contact you.

It's fine!  The comments on most of my packs are basically that anyhow.

I'm also available via Discord in DevTalk if you want more real time support/questions.

As for the functionality, yeah it's supposed to be multiplied.  I don't have it directly in front of me to double check, but I believe I used multiplication so that intensity could overshoot it.  Most colors are in expressions of fractions, meaning if you multiply the RGB it by anything larger than 1, it should drive the value/brightness the other direction rather than only darkening the visuals (e.g, by multpllying (1.0, 0, 0) and (0,0,1.0) to produce (0,0,0))

If you want to toss the variations my way I wouldn't mind putting it in the next time I update this pack.  Admittedly I am drowning right now in event prep for our upcoming VN Competition, so it might be a while.

Also sorry about not fully responding to the previous message before.  My energy levels have been low with everything going on, I more than likely just forgot to finish writing the response lol

Thanks! Would be glad to contribute - no matter how and when!
And of course -  best wishes for the competition!