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The development of the engine is nothing short of incredible!
That being said you might want to dial back the strength of the breathing animation a bit. Right now it stretches the image way too much.  The movement should be subtle, otherwise it becomes uncanny.
Anyway, keep up the good work!

Thank you so much!

That's a very good point. I did a little test, trying three intensity levels: 2%, 1.2%, and 0.8%.

Currently, we're using 2%, and it does distort the sprite quite a bit. The 0.8% is barely noticeable on a phone screen. The 1.2% seems to be the best compromise.

But since I couldn't decide, I decided to integrate the intensity setting directly into Capsule's engine, so everyone can choose what suits them best. This will look like this :

I think leaving it as a drop down menu is actually the best way to do it. 0.8% looks ok on pc and 1.2% is ok on a phone, so  it's all around a winner implementation. Let people decide what's their preferred deployment platform. Once again great work!