196! I found the controls to be a bit strange, but I like it - Maybe a game better suited for a controller?
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Thanks for the feedback! I went with smooth rotation to really lean into that floating, swimming feel for the frog. Movement uses WASD with combined key presses for diagonals to keep things responsive. You're probably right about the controller though—analog sticks would definitely allow for more fluid, omnidirectional movement, so that's a great suggestion! 😄