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Falphaugh

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A member registered Sep 19, 2024 · View creator page →

Creator of

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Neat idea! The UI colour for the stats, also being orange, made it somewhat hard to read for me. But the gameplay was fun, though I tried a couple of times but couldn't get past the first day :( 

Great work though! 

The perfect mixture of panic-typing and calming environment! :D 

I BELIEVE IN YOU!!

Thank you for playing! 17k is still a great score, so well done! And I'm happy to hear you picked up on the difficulty mechanic too 😄

Interesting concept - I think I don't understand fully how I complete the puzzles, I just kinda brute force it until it works? Good idea though!

This is awesome! Executed very well :D 

Love the style! 

I tried a few times (is 40s any good?) - Great job :D

On a side note, after I finished playing, looking at my second screen was surreal... My colour vision felt like it was over exposed :D

Hahah thank you so much! (I think you caught more than me, actually..! Well done!)

Your project is honestly awesome! Really well done, everyone! One of the better projects that came from DES207, in my opinion!

Thank you for the kind comments! I wish the stealth was a bit more in-depth, but keeping it rudimentary for a prototype is all I could manage for now. 

The puzzles are simply referred to as "Light's Off", or "Light's On" in my case - I did attempt to provide more information to the player (showing the lights the button affects in the current lever state), reducing the need to guess, but I'm unsure of how else I could allow players to make more informed decisions in a puzzle like this without giving them the answer. 

There is, however, a 5-button solution. If you care to try and find it :D 

I received some feedback about the checkpoints in playtesting. It wouldn't have made sense for a guard to place you back inside a restricted zone if you got caught. So I left it out, but the difficulty of the stealth part was lessened (quite a bit!) to make the resets fewer, even increasing the time it takes to get caught. I suppose I didn't get that bit quite right- but I appreciate the feedback! 

The vent lever is definitely a bug, not one which I have encountered so far. I will look to put out a fix for it when I get time, thank you buddy!

Wow, Krill, thank you so much! Your feedback means a lot to me :D 
I'm always welcome to criticism if there is anything you can point out that needs improving 😃 

Thank you so much for checking out my short assignment project and making a video of it! 
It really helps me to grasp where my design falls short, so this is incredibly useful to me😃