Check the plugin parameters to see if Stamina system has been set to true. We had the Stamina system set to true by default for earlier builds however users thought that the two systems had to be activated together. We want to showcase that the addition of the Stamina system to Turn Based Movement is optional.
Viewing post in Turn Based Movement - RPG Maker MV/MZ Plugin comments


Yes, stamina is active, but I don't see the bar. I saw that the image is in the system folder, but for some reason it doesn't appear on the map. Also, the two circled NPCs move even when I stand still in the middle. She should move 2 spaces when I move 1, and the old man should move 1 when I move 2, right? They have nothing in their notetags.
Hmm ... interesting. Here's what's happening on our end so there might be a local difference.

Couple possible sources of the issue:
- Are you running TBM along with any other plugins?
- What version of nwjs are you working with?
As for the NPCs, that behavior is not determined by Notetags, it is determined by their Movement Route. If they are moving independently from your movement that means you have turned off TBM via script call or plugin command.
This is the demo I found when I bought the plugin. I haven't touched anything. But I think I've found the problem. In the very first lines of the code, there's @target MZ. I have MV and they're not compatible. I know, but I saw that MV + MZ is in the description. Even in the demo for MV, the plugin is aimed at MZ. How can you send it to me the correct one, hoping you have it?
That's not the error. We have to use @target MZ for the engine to pick up the Plugin Commands for MZ. Every one of our plugins targets MZ even if it can work in MV. It's standard practice when supporting plugins across both engines.
The screenshot taken from the Demo Project MV above was downloaded from the store so it should have the exact same configuration as yours. Its plugin also targets MZ and the functions work as intended.
Please answer the questions we asked earlier so we can troubleshoot your issue.
All good! Ok, we believe the issue might be tied to the NWjs version. Please try updating to at least v0.24.0 or higher as that's usually what comes with MV nowadays. Would also recommend updating your RPG Maker version to 1.6.3 if possible.
If neither of those updates work, then send your copy of the demo project over to support@myth-atelier.com and one of us will replicate the error in a sandbox using the version info you've given us and then follow up with you on steps for how to get things working on your end :)