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(2 edits)

That's not the error. We have to use @target MZ for the engine to pick up the Plugin Commands for MZ. Every one of our plugins targets MZ even if it can work in MV. It's standard practice when supporting plugins across both engines.

The screenshot taken from the Demo Project MV above was downloaded from the store so it should have the exact same configuration as yours. Its plugin also targets MZ and the functions work as intended.

Please answer the questions we asked earlier so we can troubleshoot your issue.

(1 edit)

My fault. So PixiJS is version 4.5.4. NWjs is v0.12.3, or whatever RPG Maker MV came with. No other plugins, just the one you left in the demo. RPG Maker MV verions 1.5.2

All good! Ok, we believe the issue might be tied to the NWjs version. Please try updating to at least v0.24.0 or higher as that's usually what comes with MV nowadays. Would also recommend updating your RPG Maker version to 1.6.3 if possible.

If neither of those updates work, then send your copy of the demo project over to support@myth-atelier.com and one of us will replicate the error in a sandbox using the version info you've given us and then follow up with you on steps for how to get things working on your end :)

(+1)

Okay, for some reason the playtest didn't work, but when I booted up the game on NW it worked perfectly. Thanks for the quick replies ^.^