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The current balance of all the upgrades is rather poorly scaled, given the cost per rune per second. I like the core aesthetic, and wish you good luck with developing the game. At current, the upgrades definitely need their pricing tuned, as both the base price and the price scaling are tuned for a game that is left running in the background for days or weeks.

Thanks so much for feedback really appreciate it. I will sort today I've been working all night on content and will make the game less grindy as i completely agree.