The efforts trying to find beneficial natures and stats for the various different roles (earning currency versus winning combat) was definitely up there for one of my favorite parts. If stats and nature become easier to understand, I could totally see that feeling like it has more of a pay-off trying for a "better" creature. At current, I imagine a lot of people just go for tiers without minding the stats too much.
Ellensiel
Recent community posts
Absolutely love the concept and the gameplay loop, although I might suggest once it's further, you add something to mention the requirements for unlocking new things. Additionally, deconstructing stations seems to lag the game considerably after unlocking. (Also the cone's AI seems to break if they hafta navigate between two equally-invalid tiles that require going through a junk pile.)
The AI did alright with the framework, but the prestige redeems need some work, given that prestige is supposed to encourage resetting for improved gains, while this one makes that rather discouraged due to the smallness of the boosts. As for a "hater quote" I'm particular to "You should be required to label this as made with AI (to not waste my time.)" Fun game, so keeping an eye on it.
Quite timely with the fixes. Saving and reloading fixes most of the game-breaking bugs, although, as-is, the "knowledge" of what is in the drop-pool for mining isn't saved yet. Also as of 1.21 it still seems like spamming the smelting action can get the dice stuck. Clear the queue then re-open the game, if this happens generally. You don't get refunded the ore, but better than the softlock. Edit: It seems either making the sawblade successfully "removes the furnace," or more likely, reloading (presumably after repairing your furnace) fails to keep your furnace. Can interact the millblade with the table, but while it gives the handsaw, it doesn't change into a different interactable form, giving another handsaw every time you "repair" it.
I absolutely love the concept this game is going with, with the various exploration and crafting mechanics. Definitely excited for when this game gets a save, but until then, the "requires re-opening game" bugs are "game-breaking" bugs. Eagerly await seeing how it grows. Edit: Additionally, absolutely love the human voicework. That's a lot of love going into the game.

