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Yep. 2017.1 should be released around June. But I think you might have to display a message if the user adds a SuperTextMesh to a canvas that doesn't have the correct shader channel.

I think I'll be able to add the shader channel myself through code when that comes, so hopefully this works! Either way, my asset that replaces Unity UI should be going up soon, too. Let me know if you want a copy!