tried the game with 150% speed, but somehow the jump is not accurate
since some of the jump is pixel perfect, in 150% speed the character not moving exactly same with 100% which makes some of the red impossible
thanks for letting me know! sorry about that -- i'm only changing the delta time but if challenges require certain input timings that fall between frames it won't be possible. to do implement it correctly i would need to have the same number of game ticks in less time, which might be hard or impossible in pico8 depending on how CPU limited this game is (i can't remember, but it might be too heavy in the water sections for instance).