cute little game!
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Very nice little game. Some of the screens leading up to and after the ending are pretty brutal; wasn't expecting that difficulty!
I like that the music speeds up the farther you get in the game. And I agree that it's a nice surprise at the end!
Very polished -- great stuff!
Ooh, I like the concept a lot, although I could see the backtracking getting annoying if it were much longer. I especially like the final powerup and how it changes how you perceive the environment.
I didn't find the actual combat or enemies terribly engaging, but the level design and exploration was enough to keep me interested until the end. Good stuff!
Extremely impressive! Looks great, plays well. I love the whip animation! You fit a ton of features into a Pico-8 Kart -- multiple difficulties, multiple paths, secrets, a variety of enemies, moving platforms, bosses. This looks like it was a ton of work!
My only critique is that I am partial to how deliberate the movement in the original Castlevania is; I don't like that you can move after whipping or control in mid-air after jumping, but those are points of preference and I don't mean for them to be prescriptive.
Otherwise you nailed the look and feel -- I love this!
Hey, thanks for playing; I'm glad you "enjoyed" them! Yeah, I think the difficulty in SwapBot is pretty front-loaded since a lot of the solutions require the player to discover things about the mechanics, and there's less to discover as you go on. 5 requires something very bizarre/unintuitive, and I think 9 just requires good swap optimization? 9 actually has a couple nearly distinct solutions, but many people find it to be one of the hardest despite that.
Good job on beating Bubble Butler, too! That game has more filler and is a little clunkier, but I think I still managed to make some satisfying puzzles. It's very heavily inspired by Little Magic (or at least my memory of Little Magic) so I think they're not quite as original. Still pretty proud of Level 29 though!