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(2 edits)

i have an intel i5 7500 8 gb memory 3.6ghz GTX970 Nividea

Creating the window on the Primary Device at 1920x1080

OS = Microsoft Windows NT 6.2.9200.0

CPU = x86

Graphics Card = GeForce GTX 970/PCIe/SSE2 | 4.5.0 NVIDIA 382.05

Resolution changing was Successful.

Assets loading was Successful.

Settings loading was Successful

Loading Game Scene...

[FAILURE] Shader Static.glslf has compiled | 0(53) : error C7011: implicit cast from "vec4" to "vec3"

| 0

World Created Successfully!

UI was created Successfully

Player Created Successfully!

Added Generation Queue

Setted up GUI

Created GUI Notification Successfully

Scene loading was Successful.

Supported GLSL version is : 4.50 NVIDIA

Max color samples = 32 Max depth samples = 32

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

[FAILURE] INVALIDOPERATION

I just pushed and update that should fix that bug, re run the launcher and it should update the game. Don't hesitate to contact me with any inquiries you have

oky thanks