Hello, please send me your log.txt file and your computer specs so we can resolve this issue quickly. I am pretty sure it's a small shader compatibility issue.
i have an intel i5 7500 8 gb memory 3.6ghz GTX970 Nividea
Creating the window on the Primary Device at 1920x1080
OS = Microsoft Windows NT 6.2.9200.0
CPU = x86
Graphics Card = GeForce GTX 970/PCIe/SSE2 | 4.5.0 NVIDIA 382.05
Resolution changing was Successful.
Assets loading was Successful.
Settings loading was Successful
Loading Game Scene...
[FAILURE] Shader Static.glslf has compiled | 0(53) : error C7011: implicit cast from "vec4" to "vec3"
| 0
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.50 NVIDIA
Max color samples = 32 Max depth samples = 32
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION
[FAILURE] INVALIDOPERATION