Thank you a lot for this comments! I will work on the fix for these today. Please keep it coming with the feedback, they are of great help!
Viewing post in Cultivation Core Incremental - Xianxia comments
Well, this is about my 3rd day of playing the game and already I'm hitting undefinable numbers, so the balance and scaling is a bit off, but that's a bit trickier to fix.
The number scaling progression is for sure too fast tho hard to say exactly how much or how to go about fixing. Am less than 5 reincarnations in and already breaking into numbers that can't be displayed, though I did so by popping a bunch of pills of the same type.
Might also be nice if there was reason to relax and spend some idle time at the highest realm, possibly in exchange for better prestige at the cost of more time spent and with diminishing returns, but it seems like the best move is to reincarnate immediately after the last breakthrough, unless you still need some stones. Though am not sure what you need them for since the gardening upgrades and such seem skippable. But yea the instant turnover makes the game somehow feel a bit more like work or something.
I don't think the qi entry cost for expedition ever prevented me from joining an expedition when I wanted to. Basically just ignored it the whole game.
The gardening is a little confusing at first, seems like could maybe plant Dao Ink Lotus to experiment with buffing pet exp even though it seems like just more overkill at this point. However, by the time I unlock Dao Ink Lotus on second to last breakthrough the gardening time is way too high to mess with and so I end up just reincarnating again. Same deal with trying to buff pills to see if can make a pill beyond divine. At this point is mostly just me exploring the system while looking for stuff to do endgame. I'm not sure why the gardening timer lengthens each breakthrough.
All that said, the visual and audio assets are really nice. Game looks and sounds very good. There's some good bones there.
Small thing but would also be cool if could rename character when reincarnating.
1 more thing is that the companion seems too easy to levelup, and not very fun either just lots and lots of clicking to buy fruit and feed as much as you want until tired of clicking.
Might not be a bad idea to either make it to where companions can't eat unless they are hungry enough that eating a fruit wouldn't raise spirit hunger over 100.
And/or could make it to where instead of gaining soul growth xp per fruit eaten, could maybe change to where soul growth xp increases every time spirit hunger decreases. So this way as long as you keep your companion fed then will continue growing over time. Then growth stops at 0% until you feed again.
edit*
Actually maybe not too easy to levelup depending on what the cap is or if is capless. For some reason I thought maybe it would cap at 100. It depends though. Right now reaching level 100 is super easy. Currently am level 300 so would take me a while but could probably reach level 1k+ eventually at this rate. Is just a lot of clicks. Might be good to plan to cap at either lvl 100 or 1000 specially if can unlock multiple companions. I think capless could work too but in that case maybe better if capped by time via not being able to feed when full.
If we need to do a lot of companion feeding and with it being so inexpensive per fruit, might be nice if option to buy fruit in bulk like maybe x10 or x100 at a time or something.
Or instead of a x10 x100 purchase option, I like how can already hold down left mouse button to purchase multiple upgrades on the Cultivation page. So Might could also hold down the button to purchase multiple fruit in bulk?
If companion system were less click heavy then I think the bottleneck would fall on income from expeditions and become a money sink rather than an indefinite time spent clicking sink.
Hold down the button to feed though? That seems quite slothful.
Could also be worth mentioning in the tutorial how can hold down the button for multiple upgrades. Might could save somebody from alot of extra clicking lol.
Nice update. ദ്ദി Still testing things out.
What exactly does pill export / ship crate do?
Is there a cap for companion level?
Is there a way to unlock multiple companions?
The added prompt after breakthrough fixed the prob I was having, and the reveal all button feels nice too. <3
Alchemy feels perhaps a bit too strong when focus stacked up. So maybe could add some kind of small diminishing returns for combining the same pills?
Alternatively, might could just define more bigger numbers to prevent qi/essence/insight from displaying as undefined.
https://bignumbers.fandom.com/wiki/List_of_numbers_(actual_short_scale_values_edition)
Oh and maybe it would be cool if could end the effect of a pill early? Sometimes the pill effect duration library upgrade can feel like something to avoid or sometimes maybe regret having purchased. Perhaps could add a new pill capable of ending the effect of another pill(s)?
Not sure if intentional or not, but I've noticed that upgrading alchemy speed can make refining more difficult. Specially when it starts alternating between needing 2 or 3 clicks to succeed at making divine pill, sometimes it will be really difficult because can end the game a split second after the third appears.