Thank you for the new feedback! I’m working on these points. I also noticed the issue with the numbers getting highlighted; it seems to be related to the game running in the web version. I’ll add it to the bug-fix list. Thanks again, your feedback is a great help.
Viewing post in Cultivation Core Incremental - Xianxia comments
1 more thing is that the companion seems too easy to levelup, and not very fun either just lots and lots of clicking to buy fruit and feed as much as you want until tired of clicking.
Might not be a bad idea to either make it to where companions can't eat unless they are hungry enough that eating a fruit wouldn't raise spirit hunger over 100.
And/or could make it to where instead of gaining soul growth xp per fruit eaten, could maybe change to where soul growth xp increases every time spirit hunger decreases. So this way as long as you keep your companion fed then will continue growing over time. Then growth stops at 0% until you feed again.
edit*
Actually maybe not too easy to levelup depending on what the cap is or if is capless. For some reason I thought maybe it would cap at 100. It depends though. Right now reaching level 100 is super easy. Currently am level 300 so would take me a while but could probably reach level 1k+ eventually at this rate. Is just a lot of clicks. Might be good to plan to cap at either lvl 100 or 1000 specially if can unlock multiple companions. I think capless could work too but in that case maybe better if capped by time via not being able to feed when full.
If we need to do a lot of companion feeding and with it being so inexpensive per fruit, might be nice if option to buy fruit in bulk like maybe x10 or x100 at a time or something.
Or instead of a x10 x100 purchase option, I like how can already hold down left mouse button to purchase multiple upgrades on the Cultivation page. So Might could also hold down the button to purchase multiple fruit in bulk?
If companion system were less click heavy then I think the bottleneck would fall on income from expeditions and become a money sink rather than an indefinite time spent clicking sink.
Hold down the button to feed though? That seems quite slothful.
Could also be worth mentioning in the tutorial how can hold down the button for multiple upgrades. Might could save somebody from alot of extra clicking lol.
Nice update. ദ്ദി Still testing things out.
What exactly does pill export / ship crate do?
Is there a cap for companion level?
Is there a way to unlock multiple companions?
The added prompt after breakthrough fixed the prob I was having, and the reveal all button feels nice too. <3
Alchemy feels perhaps a bit too strong when focus stacked up. So maybe could add some kind of small diminishing returns for combining the same pills?
Alternatively, might could just define more bigger numbers to prevent qi/essence/insight from displaying as undefined.
https://bignumbers.fandom.com/wiki/List_of_numbers_(actual_short_scale_values_edition)
Oh and maybe it would be cool if could end the effect of a pill early? Sometimes the pill effect duration library upgrade can feel like something to avoid or sometimes maybe regret having purchased. Perhaps could add a new pill capable of ending the effect of another pill(s)?
Not sure if intentional or not, but I've noticed that upgrading alchemy speed can make refining more difficult. Specially when it starts alternating between needing 2 or 3 clicks to succeed at making divine pill, sometimes it will be really difficult because can end the game a split second after the third appears.