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I had fun! Thank you for putting this out there. I thought the mechanics would get old after a while, but the pacing is perfect, and engagability stayed super high.

A criticism : Having Head Start delay the Refract currency gain the way it currently does makes sense - otherwise a few levels of Head Start would equate to infinite Refract points! But going from 66+ Refract on a full playthrough to 15 or so is a huge setback. It's a late game issue, possibly a post game one, but if you decide to expand the game further you may want to look at it. Maybe have Refract delayed like it is now, but have its income boosted such that it hits its previous high when the player gets as far as they had been previously? 

(+1)

Unsure if you were aware of this, but you can get the full gains by filling the entire grid even with the Head Start upgrade. (If you ask me, the Head Start upgrade itself is kind of useless in the current version; since it interferes with gains indirectly)

I wasn't - thank you for pointing that out. (I concur with your conclusion - why skip the low hanging fruit if it contributes to the single meta currency you're working towards as significantly as the harder colors do?)

Yeah, I found it strange as hell, but the worst aspect for me is that the only way to check if the color is actually complete (when playing multiple idle games) is to click Prism and see if the color you are working on is in the list. (As opposed to simply seeing the arrow to go to the next color; without the upgrade)

Still, not a major issue once you know how to handle it. If/When I reset progress (probably will for next update to check out balance changes) I will simply not purchase that upgrade for Prism because it serves little to no purpose at the current stage of development in my opinion.