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Hi! Thanks for posting the feedback, and for going the extra mile with gameplay footage VOD!

For the controls part could you elaborate, was it the gun aiming or the gun interaction (keyboard keys) that felt off

The rest sounds about right, we will try to tune the combat and loot distribution a bit better for it

Currently the attachments just attach instantly on pickup since we don't have the inventory system yet, but its true that its not very noticeable 

Again, thanks for playing the demo!

(+1)

About combat: I'd prefer if right click would cancel running. I'm not able to aim when holding shift even if I'm standing still, thats the issue I had doing quick actions mid combat.


About weapon controls: the system of having to press two keys to reload is unusual and it was weird at first, but I think I can get used to it. I thought racking the gun was super cool


About aiming:
- The circle that shows where your character is aiming sometimes doesn't appear at all. 

- Your character breathing also affects gun positioning which sometimes the aiming go into "aiming blocked" mode for half the breathing animation and normal for the other half, toggling it on and off, this happens specially when out of stamina.

- In my VOD at around minute 18 you can see how I'm constantly shooting monitors that are in front of me and the character doesnt raise her gun to eye level, specially at 18:08
- It's strange to be able to right click at targets that you're character is unable to aim to but its understandable.

True about the right click / sprint thing, we'll have to fix that

I think we encountered the breathing gun positioning and the gun lowering sometimes too, we'll try to find a more consistent solution for it!