Thanks for playing + the datapoint on the performance!
Currently duplicate attachments just vanish (they don't stack) when picked up, but this is a stand in while we hope to implement a much better inventory system!
Yes, Beyond Citadel was definitely one of the games we were thinking of while making this (along with Receiver 2).
Noted on the weight, we were trying to make it more action focused but maybe we can do something about it
Loot distribution and inventory systems definitely can be improved
Overall, thanks for trying it out!
Beyond Citadel mentioned, elite ball knowledge
The forward assist actually does do something! Out-of-battery bolt states can occur after press-checks (hold T + R) or just in normal firing, and forward assist solves them
FPS aiming has been brought up by several other people as well, so we will put it into consideration as a mechanic (esp. for potentially adding non 1x optics)
Quickdraw animation sounds fun! will think abt it
For the headset yeah battery packs + you need something to hold it to the head more securely
In all, thanks for playing the game!
True we need to work on optimization more
For the keybinds we based it on Receiver 2 controls, though it might be beneficial to just add custom keybinds in the future. F is currently used for pulling the hammer back on the pistol (though its not that useful except for restriking a dud cartridge on the M1911, it would be more useful when we add revolvers)
Thanks for leaving feedback!
Hi! Thanks for posting the feedback, and for going the extra mile with gameplay footage VOD!
For the controls part could you elaborate, was it the gun aiming or the gun interaction (keyboard keys) that felt off
The rest sounds about right, we will try to tune the combat and loot distribution a bit better for it
Currently the attachments just attach instantly on pickup since we don't have the inventory system yet, but its true that its not very noticeable
Again, thanks for playing the demo!