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Wolfram Studios

15
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A member registered Mar 16, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing + the datapoint on the performance!

Currently duplicate attachments just vanish (they don't stack) when picked up, but this is a stand in while we hope to implement a much better inventory system!

Thanks for playing + giving the specs, this is useful as a data point on optimization!

Yeah we hope to improve enemy AI as well (+ maybe more enemy types)

Running stamina is an interesting idea

The loot distribution is not final, since progression will be different in the final game

I think a lot of these suggestions could be interesting to look at, thanks for playing and for the feedback!

I kind of get your idea but I feel that makes it harder because people would need to press more buttons at once (while possibly also using WASD + lean) 

Might just add keybinds so people can put the buttons where they're comfortable with

Thanks for the feedback!

Thanks for including Linux running instructions btw glad to hear it works on Proton

Glad that you liked it! We do plan on continuing development on those aspects you mentioned

Yes, Beyond Citadel was definitely one of the games we were thinking of while making this (along with Receiver 2). 

Noted on the weight, we were trying to make it more action focused but maybe we can do something about it

Loot distribution and inventory systems definitely can be improved

Overall, thanks for trying it out!

You're right, we still plan on adding a more in-depth inventory system (including attachments)!

Enemy and weapon variety is something we plan to work on as well

Glad that you found the demo enjoyable!

Beyond Citadel mentioned, elite ball knowledge

The forward assist actually does do something! Out-of-battery bolt states can occur after press-checks (hold T + R) or just in normal firing, and forward assist solves them

FPS aiming has been brought up by several other people as well, so we will put it into consideration as a mechanic (esp. for potentially adding non 1x optics)

Quickdraw animation sounds fun! will think abt it

For the headset yeah battery packs + you need something to hold it to the head more securely

In all, thanks for playing the game!

That's odd, do you have DirectX 12 installed

The ability to aim down sights has definitely been brought up multiple times, we are still deciding if we want to add it (especially for potentially non 1x optics) or focus mainly on 3rd person modes

And yes you are correct that its anime Receiver :D

Thanks for trying it out!

True we need to work on optimization more

For the keybinds we based it on Receiver 2 controls, though it might be beneficial to just add custom keybinds in the future. F is currently used for pulling the hammer back on the pistol (though its not that useful except for restriking a dud cartridge on the M1911, it would be more useful when we add revolvers)

Thanks for leaving feedback!

Damn i thought we fixed that, thanks for the bug report! 

Glad you enjoyed the game regardless!

True about the right click / sprint thing, we'll have to fix that

I think we encountered the breathing gun positioning and the gun lowering sometimes too, we'll try to find a more consistent solution for it!

We're still at a demo stage, so we don't have a steam page yet!

Hi! Thanks for posting the feedback, and for going the extra mile with gameplay footage VOD!

For the controls part could you elaborate, was it the gun aiming or the gun interaction (keyboard keys) that felt off

The rest sounds about right, we will try to tune the combat and loot distribution a bit better for it

Currently the attachments just attach instantly on pickup since we don't have the inventory system yet, but its true that its not very noticeable 

Again, thanks for playing the demo!