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(1 edit)

Well executed game! It's polished and the procedural maze generation keeps it fresh. I was a little confused about the exploits feature, but I think it resets the timer and some point to where the objective is? But the visuals were appealing and it was enjoyable. One piece of feedback: It would be nice if you could buffer your inputs, meaning if I pressed Up three times quickly, the player moves three tiles up, even if one "move" isn't complete yet. This could help the game feel more responsive. Otherwise, cool game!

Thanks for your feedback! When a random exploit adds or subtracts time, the timer also restarts with the new remaining time. I was thinking about putting the remaining time below the percentage so it's more intuitive.