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A member registered Apr 06, 2020 · View creator page →

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Lots of ideas for features, nothing concrete yet... Some kind of firewall blocking the path that the player needs to interact with seems to be a popular idea. There are lots of possibilities with that concept alone, but I haven't fleshed it out yet. I'm still brainstorming. Another idea is some kind of "packet loss" mechanic that teleports the packet back to an earlier part of the maze.

I've never played a game like this before and I really enjoyed the experience. Thanks for making it!

Totally agree. Thanks!

(1 edit)

It's endless. In the future, I may incorporate it into my stealth/espionage game where you'll play a single level to complete an objective.

Thanks for your feedback! When a random exploit adds or subtracts time, the timer also restarts with the new remaining time. I was thinking about putting the remaining time below the percentage so it's more intuitive.