Lots of ideas for features, nothing concrete yet... Some kind of firewall blocking the path that the player needs to interact with seems to be a popular idea. There are lots of possibilities with that concept alone, but I haven't fleshed it out yet. I'm still brainstorming. Another idea is some kind of "packet loss" mechanic that teleports the packet back to an earlier part of the maze.
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Hack hostile networks, evade detection, and reach the objective before the trace hits 100%.
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Run a small salvage company. Take contracts, scan for wrecks with sonar, recover loot and return to port.
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Master the art of landing spacecraft on the moon's treacherous terrain with precision and skill.
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Whiskerhex: A Plague of Friends jam comments · Posted in Whiskerhex: A Plague of Friends jam comments


