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(+3)

a fast travel system and the ability to heal by eating people would go a long way on making the difficulty more fair.

If they implement a difficulty system, the healing ability you mentioned would slot in nicely with an Easy Mode.

And, current respawn mechanics are quite unforgiving when at low health, so would work in a Hard Mode, if either are ever implemented...

I agree, a fast travel method would be nice too.

(+2)

or even just a checkpoint system

Hello, thanks you for playing.
We plan on implementing checkpoints, we have most of the assets for it already, but before adding that we need to implement an enemy respawn. We will have it soon anyways.
About fast travel we plan on allowing Pherl to travel on the train that appears in the background in the city, and using her motorbike too.
Stay tuned for that, and again thanks you for your interest.

Sounds good.