Hi, in the next updates the amount of enemies will be more closely controlled and balaced, since it will be no longer endurace stages but regular stages with scripted enemy spawns.
Thanks you for playing
Ziliock
Creator of
Recent community posts
Hi there, thanks you for playing the game
it is not possible to eat the civilians, and it will remain that way in the future. But since Pherl is the heroine of the city sometimes she might have to protect them from something that can eat them, or will have to eat them if they become someone dangerous.
Stay tuned for that in following updates.
Hello, thanks you for your review.
We have been thinking in a way of dealing with crowds. Since we think the hitbox affecting every enemy it touches might be too OP. But we got an idea of how to make crowds less overwhelming. We just need a bunch of new animations for every enemy and we will have that implemented soon.
There are also a ranged attack we plan to implement soon, we might have it done for next update.
Thanks you for trying out our game, we will do our best to make it a better experience.
Hello, thanks a lot for playing the game.
We plan on making a feature of catching jumping enemies yeah. We just need the sprites for it. Maybe in a following update we will have that implemented, so stay tuned
About the difficulty, we are seeing how we could balance the game a bit more, there are a feature we failed to implement that would had helped a lot on that, once we manage to fix that the combat will be way smoother.
Hello, I know those games, but they are not fully 3D since you can walk upwards and downwards.
Still, thanks a lot for the suggestion.
Swallowing more than 1 enemy at once will be polished more in the future, since it started as a bug, but we ended up liking it. We will make it more clear with different sprites and effects.
Hey there, thanks for playing. I'm glad you like our girl Pherl.
We actually plan to implement an HP regain skill by eating enemies. We just didn't knew how to with the limited time we had. But we will have ready that for future builds, so stay tuned for that.
About invulneravility frames...We have some ideas, we will implement some fixes in following builds.
Jumping down from platforms, that is easy. We can have it done in no time, we just didn't had time to.
Hello, thanks you for taking your time in writing an extensive review. We will see how to fix the problem with the hitboxes aside from some other bugs we discovered.
Hitboxes and hurtboxes are actually separate entities from the player's sprite, maybe we could calibrate them better for a smoother experience. We will see what we can do once we gathered enough information.
You say attacks have a long recovery? Maybe we could make them interrupt-able after the active frames finish.
I did not understood very well what is the problem with the dash. Is the touble tap too tight of a window? We will see how to implement a jump cancel for the dash, maybe we will have it done for next build.
Which platformer fighters do you recommend us? Our main reference was "Ninja Warriors Once Again", it is the only fully 2D brawler we know! We will be glad to try the ones you think we should check.
And again, thanks you for taking time out of your day to try to help us see our mistakes.
