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Ziliock

22
Posts
522
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A member registered Sep 01, 2025 · View creator page →

Creator of

Recent community posts

Hi, in the next updates the amount of enemies will be more closely controlled and balaced, since it will be no longer endurace stages but regular stages with scripted enemy spawns.
Thanks you for playing

Thanks you for playing the game.
In the future we will add more playable characters that eat the enemies differently
And enemies that are too big or too wide to be eaten at normal speed

Hello, thanks for the info. there must be a memory leak then, maybe we are forgetting to erase certain objects after they finish their actions.
We will see

Hi, thanks you for your interest.

We are working very hard with the sprites and coding. We will have it finished in the next 2 days

Hi there, thanks you for playing the game

it is not possible to eat the civilians, and it will remain that way in the future. But since Pherl is the heroine of the city sometimes she might have to protect them from something that can eat them, or will have to eat them if they become someone dangerous.

Stay tuned for that in following updates.

Yes indeed. Check our twitter and you might find some sprites we already have done for those. We don't want to tease them just yet here until we have all we need for them

Hello, thanks you for your review.

We have been thinking in a way of dealing with crowds. Since we think the hitbox affecting every enemy it touches might be too OP. But we got an idea of how to make crowds less overwhelming. We just need a bunch of new animations for every enemy and we will have that implemented soon.

There are also a ranged attack we plan to implement soon, we might have it done for next update.

Thanks you for trying out our game, we will do our best to make it a better experience.

Hello thanks you for playing the game, we are researching how to implement input mapping, it will take some time, but it is doable for us.

heheheheh thanks you for the image!

Yes, the weight gain is not meant to be only aesthetic
Right now it is meant to allow Pherl to heal by picking up the Pill item when her belly is full.

But in the future weight gain will have more interactions and usages like stepping on floors that only slide down if you are heavy enough

Hello, we are almost sure we know how to implement key binds, and even controller support. it will just take a considerable amount of time to be implemented. But it is on our list

Oh sorry. We will see how we could fix that

Hello
We plan on making the multipe eating clearer,  I will implement that once we have all the sprites
Ah with the X-Men game you mean that SNES one that had Psylocke? I thought you meant another one, I will try playing it, thanks you

I forgot to mention you can drop off of platforms now

Hello, thanks a lot for playing the game.

We plan on making a feature of catching jumping enemies yeah. We just need the sprites for it. Maybe in a following update we will have that implemented, so stay tuned

About the difficulty, we are seeing how we could balance the game a bit more, there are a feature we failed to implement that would had helped a lot on that, once we manage to fix that the combat will be way smoother.

Hello, I know those games, but they are not fully 3D since you can walk upwards and downwards.

Still, thanks a lot for the suggestion.

Swallowing more than 1 enemy at once will be polished more in the future, since it started as a bug, but we ended up liking it. We will make it more clear with different sprites and effects.

Hey there, thanks for playing. I'm glad you like our girl Pherl.

We actually plan to implement an HP regain skill by eating enemies. We just didn't knew how to with the limited time we had. But we will have ready that for future builds, so stay tuned for that.

About invulneravility frames...We have some ideas, we will implement some fixes in following builds.

Jumping down from platforms, that is easy. We can have it done in no time, we just didn't had time to.

We plan to implement a small open world with random encounters, and an actual tutorial in future builds. Stay tuned for that, and thanks a lot for playing

Hello, thanks you for your comment. We plan to implement an actual tutorial in following builds. About key binding....it will be hard for our limited coding ability, but we will try our best

Hello, thanks you for taking your time in writing an extensive review. We will see how to fix the problem with the hitboxes aside from some other bugs we discovered.

Hitboxes and hurtboxes are actually separate entities from the player's sprite, maybe we could calibrate them better for a smoother experience. We will see what we can do once we gathered enough information.

You say attacks have a long recovery? Maybe we could make them interrupt-able after the active frames finish.

I did not understood very well what is the problem with the dash. Is the touble tap too tight of a window? We will see how to implement a jump cancel for the dash, maybe we will have it done for next build.

Which platformer fighters do you recommend us? Our main reference was "Ninja Warriors Once Again", it is the only fully 2D brawler we know! We will be glad to try the ones you think we should check.

And again, thanks you for taking time out of your day to try to help us see our mistakes.

Thanks you for playing. We have plans to make that experience smoother and easier, maybe next month we will have a fix.

Hello, thanks you for liking our game
We plan to implement ways of recovering health, and extra armors options in the future. Maybe next month
Also we wanted to implement a way of eating the enemies faster, but we were on  tight deadline, so we will have that done soon too.
Stay tuned!