Hello, thanks you for taking your time in writing an extensive review. We will see how to fix the problem with the hitboxes aside from some other bugs we discovered.
Hitboxes and hurtboxes are actually separate entities from the player's sprite, maybe we could calibrate them better for a smoother experience. We will see what we can do once we gathered enough information.
You say attacks have a long recovery? Maybe we could make them interrupt-able after the active frames finish.
I did not understood very well what is the problem with the dash. Is the touble tap too tight of a window? We will see how to implement a jump cancel for the dash, maybe we will have it done for next build.
Which platformer fighters do you recommend us? Our main reference was "Ninja Warriors Once Again", it is the only fully 2D brawler we know! We will be glad to try the ones you think we should check.
And again, thanks you for taking time out of your day to try to help us see our mistakes.